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Glossary of (possibly) lesser known words and phrases used in Erdon; especially ones with alternate, ambiguous, or otherwise uncertain meanings.

Archon – refers to a denizen (or the denizens generally) of Archlond, especially when distinguishing from people of other continents (i.e. an Archlonder). Usually refers specifically to the ‘native’ humans: the original colonizers or their descendants. The Barbarian peoples who initially invaded, as well as many subsequent generations, were notably excluded from this label (esp. by Archons). The term also refers to: people from Archlond, e.g. conquerors, settlers, colonists, etc. when they spread elsewhere and preserved their culture; to certain guards, clergy, knights, officials, and other persons of similar status or function; to outsiders that embody the righteousness that paladins aspire to (i.e. the Lawful Good alignment); and to other persons or creatures. Given the nature of language (especially the Vulgatii), the term is bound to be misapplied and used as slang; perhaps more so than for other words, context is key.

Barbarian – one of the standard player Classes. A reference to wild men (also elves, dwarves, etc.) and other social outcasts, outlanders, or peoples who shunned their “natural civilization”; especially when such a group was focused around the barbarian class. Typically such people live in harsh, isolated areas, though their communities do not necessarily reflect that demographically. Their dwellings are assumed to be either simple, poor, mundane, rustic, or otherwise roughshod; or else their buildings are completely exotic and foreign (e.g. classic middle-eastern architecture, wanton magic, outlandish or inappropriate materials or design). Some how the elves (who often use simple, natural materials), the gnomes (who often use gaudy colors and designs), and the dwarves (who often use simple, linear designs) are all excluded from this designation categorically (except as an insult, or when referring to actual barbarians who happen to be elves, dwarves, etc.). Half-orcs are categorically included, albeit prejudicially, and civilized half-orcs take great offense; usually setting the matter straight with rapier wit.

Bigfolk – a term used by small peoples to refer to humans, elves or other humanoids of similar or larger size. Dwarves are notably excluded from this category.

Blasthering – an epithet, usually considered ‘colorful’ and severe; probably originally from “blasted,” “blithering,” “blistering,” “blathering,” and an assortment of similar sounding and/or meaning words attempted to be all run together. The term implies ineptitude, impetuousness, long-windedness, foulness, and other undesireable traits, all together and compounded. Gnomes take particular insult from the word; though nobody takes kindly to it. Alternates include “blastered,” and “blathtering” (as with a lithp). Examples: “Blasthering gnomes!” “You blasthering halfbreed! You’ll get us all killed!” "[Laughing] so this barbarian girl she says to him, ’what’s “blathtering”?’ And he says to her, ‘why you are, sweetheart’ – ha-ha!"

Blue Moon – One of Erdon’s Moons. A peculiar phenomenon involving the lunar cycle. A rare or unlikely occurance; e.g. “once in a blue moon.”

Carp – to fashion, patch, fix, or otherwise work with wood, as a carpenter. Most often heard in the jargon of sailors, dockworkers, ports, and harbors where carpentry is a highly valued skill; e.g. “Can ye carp?” Also a type of fish, though usage as a noun or verb is sufficient to distinguish between the cases.

Dwarfhold – the general term for a dwarven community, especially a fortified subterranean mining citadel. The term also carries the connotation of a vault, or other tightly secured space, but to the extreme, and may be used to describe such a space; e.g. “that bank’s vault is a dwarfhold,” or “the king’s castle has a dwarfhold [of/for a] dungeon.”

Erd – earth, planet, globe, world, land, region, ground, dirt, the inward part of the planet (as in, “deep in the erd”). Derived from Erdon, the most common proper name for the globe, or for the globe and its system of moons. Likely root of words such as “heart,” “meadow,” “stead,” “hoard,” “beard,” “hard,” “road,” and “meld.”

Lithp – “lisp” (as it is rendered and pronounced among certain insensitive peoples), spelled as one who has it would pronounce it; a style of speech, or speech impediment that doesn’t allow for hard ‘s’ sounds or ‘r’ sounds, which usually are spoken as ‘th’ and ‘l’ respectively. Some find the term to be a mockery; but its origins were not so; in fact, it was preferred over its alternate form (“lisp”) precisely out of consideration for those who have it. The lithp is most common among certain barbarian peoples.

Littlefolk – a term used to refer to civilized peoples that are particularly short in stature such as gnomes and halflings, though the term can apply to any humanoid of small size or smaller. Dwarves are notably excluded from this category as well. Not to be confused with “shortfolk” which will get one kicked in the shins (or foot-stomped or worse – in the case of goblins and kobolds) by any dwarves or littlefolk within earshot.

Mophead – a jab particularly aimed at dwarves, who tend to sport long hair and beards upon heads that are “remarkably close to the ground.” Dwarves may react in a range of manners, from shunning the offender to mopping the floor with their head. Note: the dwarven concept of shunning is quite severe.

“Once in a Blue Moon” – See: Blue Moon

Sail – besides the obvious, is slang among sailors for “sail-maker” or, to make sails, sail patches, and the like; See: Carp.

Shortfolk – for various reasons – dwarves being proud of their stature, halflings being often sensitive about it, gnomes wanting never to waste a “learning opportunity,” and the more foul-tempered races ready for any excuse to stick a two-legged pork-pot with a dagger – those humanoids that are short of stature take offense (even violent offense) at the term. “Littlefolk” is much preferred.


The Chronicles of Erdon Beaumains